Solid Cube on Visual Studio

Gak tau ini praktikum grafika ke berapa....
yang jelas pasti postestnya slalu bentuk aneh2.... langsung ajha.
Hasil running


#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <glut.h>
#include <glu.h>

float _angle=45.0f;
//float update=45.0f;

void initRendering() {
glEnable(GL_DEPTH_TEST);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glShadeModel(GL_SMOOTH);
}

void handleResize(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (double)w / (double)h,7.0, 100.0);
glMatrixMode (GL_MODELVIEW);
}

void drawScene() {
glClearColor(1.0,1.0,1.0,0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glTranslatef(0.0f, 0.0f, -8.0f);

GLfloat ambientColor[] = {0.0f, 0.0f, 0.0f, 1.0f};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientColor);

GLfloat lightColor0[] = {0.0f, 0.0f, 1.0f, 0.0f};
GLfloat lightPos0[] = {3.0f, 10.0f, 2.0f, 4.0f};
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor0);
glLightfv(GL_LIGHT0, GL_POSITION, lightPos0);
gluLookAt (3.0, 5.0, 11.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);

glScalef (1.0, 1.0, 1.0);  
glTranslatef(0.0, 0.0,0.0);
glutSolidCube(1.0);

glScalef (1.0, 1.0, 1.0);
glTranslatef(0.0, -1.0,0.0);
glutSolidCube(1.0);


glScalef (1.0, 1.0, 1.0);
glTranslatef(0.0, -1.0, 0.0);
glutSolidCube(1.0);

GLfloat lightColor8[] = {0.0f, 1.0f, 0.0f, 0.0f};
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor8);
glScalef (1.0, 1.0, 1.0);
glTranslatef(0.0, -1.0, 0.0);
glutSolidCube(1.0);

glScalef (1.0, 1.0, 1.0);
glTranslatef(1.0, 0.0, 0.0);
glutSolidCube(1.0);

glScalef (1.0, 1.0, 1.0);
glTranslatef(1.0, 0.0, 0.0);
glutSolidCube(1.0);

GLfloat lightColor3[] = {1.0f, 1.0f, 0.0f, 0.0f};
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor3);
glScalef (1.0, 1.0, 1.0);
glTranslatef(2.0, 0.0, 0.0);
glutSolidCube(1.0);

glScalef (1.0, 1.0, 1.0);
glTranslatef(0.0, 1.0, 0.0);
glutSolidCube(1.0);

glScalef (1.0, 1.0, 1.0);
glTranslatef(0.0, 1.0, 0.0);
glutSolidCube(1.0);

GLfloat lightColor4[] = {0.0f, 1.0f, 1.0f, 0.0f};
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor4);
glScalef (1.0, 1.0, 1.0);
glTranslatef(0.0, 1.0, 0.0);
glutSolidCube(1.0);

glScalef (1.0, 1.0, 1.0);
glTranslatef(-1.0, 0.0, 0.0);
glutSolidCube(1.0);

glScalef (1.0, 1.0, 1.0);
glTranslatef(-1.0, 0.0, 0.0);
glutSolidCube(1.0);

GLfloat lightColor9[] = {1.0f, 0.0f, 0.0f, 0.0f};
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor9);
glScalef (1.0, 1.0, 1.0);
glTranslatef(-2.0, 2.0, 0.0);
glRotatef(_angle,0.0f, 1.0f, 0.0f);
glutSolidCube(1.0);


glFlush ();
glEnd();

glutSwapBuffers();

}

void update(int value){
_angle += 9.0f;
if (_angle > 360){
_angle -= 360;
}

glutPostRedisplay();
glutTimerFunc(25, update, 0);
}

int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(400, 400);
glutCreateWindow("praktikum_8");
initRendering();
glutDisplayFunc(drawScene);
glutTimerFunc(25, update, 0);
glutReshapeFunc(handleResize);
glutMainLoop();
return 0;
}

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